UIImagePickerController component on iOS bundles the best native experience for
capturing photos and videos within the iOS platform. Using frameworks like
AVFoundation come with a lot of
boiler-plating and do-it-youself handling involved…when often, we can look at the
.customOverlayView property for most of our needs.
Once you build a custom view, and set
false, you may notice one issue, especially on iPhone
X and iPhone XS—the camera viewfinder is pushed far to the top of the screen, leaving black content everywhere else.
This is no good :( … So what is going on here? In this example, I’ve rebuilt a UI that mimics the Apple system borders on both sides of the screen. My components along the screen edges have a black background color, but I certainly did not assign the bottom edge to be as tall as what’s shown here.
To make things easier to see…I can find that the capture viewfinder is aligned all the way to the top of the screen
(including underneath the iPhone X sensor housing). That feels less-than-stellar. iOS is doing this so that the
viewfinder renders the correct aspect ratio of the image that will be captured using
But that’s not where I want it.
It’s time for some translation. Check out the
We can apply any number of transforms onto this view, but right now we’re looking for a simple
translation to move the
viewfinder down to the center of this window.
imagePicker.cameraViewTransform = CGAffineTransformMakeTranslation(0, 120)
And bam 🧨 we have a winner!
Note: you’ll probably want to add some device-specific handling to the translation, but I’ll leave your UI design choices out of this article.
And now the view is centered—and hey. Instead of a black background on my edge views, I can leave them transparent, since the system is already displaying a black underlay.
If you have any questions about this article, please leave your feedback by reaching out to me on Twitter—@hnryjms, or give me a follow if you want to read more 💬